Monday, 7 December 2015

You build it, I'll play it.

Last week I saw an entertaining post on the trollblood forums, where a player asked the community to construct a list that he would then play - the aim of the game as far as I could see, was to have a sort of "chinese-whispers" approach to list building, people taking turns to suggest model/units, but with the consideration that there must be at least be some reasoned argument for the inclusion of the unit. This should result in a list that most would not regularly consider, and hopefully expose some interesting interactions and unit combos.

The rules for the full process can be read here.

The final list that was decided upon was:
Rasheth +5
- Aradus Sentinel - 8
- Aradus Sentinel - 8
Zaadesh - 3
- Raider - 5
- Scarab pack - 5
Ancestral Guardian - 3
Extoller Soulward - 2
Max Unit of Immortals w/UA - 10
Max Unit of Croak Raiders - 8
Max Paingiver Beast Handlers - 3

So the first part of this process was a success - now to test this bad boy out.

I wanted to try and set up a game that wouldn't be too one-sided. Naturally, I line up a game last night with a Cryx player :| At least my opponent Peter was trying things on with Deneghra3, and things didn't feel too stacked against me, but I at least put the hammer down and demanded we not play a killbox scenario. It seemed obvious to me that all Denny had to do in that case was run up the guts of my army at full camp, and wait patiently till she could just jab ol tubbo with her pig-sticker.

Peter brought: Denny3 with two Helldivers, Skarlock, Darryl, two Soultrappers, Wrongeye and Snapjaw, Bloodwitches with UA, Nyss Hunters, Soulhunters and the Withershadow.

We draw Incursion, and winning the roll, I elect to go first and we setup thusly^^^. Swamp Shamblers are standing in for the Scarab pack, and the Keltarii leader is subbing in for the Extoller Advocate.
I have vague notions that the Croaks would be a decent counter to the Soulhunters on that flag, being able to ignore the water feature, and contest the flag while pelting them with darts. I had an idea of putting the Scarab pack into the Nyss, and have everything else in the middle working its way up. Tubby will spend most of the time next to the tower assessing the local property values.

First turn I run the scarabs thinking I needed to get the distance up the board. Things shuffle forward, and Rasheth puts Carnivore onto the Immortals. Much moaning about Croaks.

Cryx does things - Helldivers disappear and stay gone till the end of the game. Denny feats and wanders up - Blood witches run up and mini-feat. Peter face-palms at this point realising that he wanted to advance up his Soultrapper first for what is about to follow; the Nyss advance and pop three of the scarabs who were loitering around the flag. I can't really feel all that sorry for him though, having stuffed up myself, thinking it was ok to run the Scarabs up that far. Other stuff durdles around, one Soulhunter runs to engage the Croaks.
Turn 2 Immortals kick things off, one managing to get reach on the Soul Trapper in the forest, and three others dropping Blood witches. Raider and Zaadesh drop Snipe onto the bugs. Left Sentinel gets the nod from the Extoller, and drops his juices over 6 Nyss including Cylena. Much joy. The Croaks get cheeky and try to drop an oil onto Denny, and miss two shots to set her on fire seeing she had not been Gravewinded yet. Pete's butt muscles relax. Three other croaks try to gang up on the one Soulhunter, and scratch him for some damage, other Croaks move up and spray darts around to no effect. The right Sentinel ineffectually drops a shot into the Withershadow because ahh, reasons? Should have tried a direct shot into Darryl instead. Rasheth himself launches his juices at the Blood Hag, arcing a Breath of Corruption through a Croak. Last Scarab squats behind the flag, and Digs in with its animus, because I'm a lousy cheater and forgot he could only be forced for 1 being the last remaining bug of the pack.

Cryx turn 2 and stuff dies. Last Scarab bites the dust to Denny's melee prowess, so that's 5 points that did sweet fuck all. A Withershdow also lined up the Extoller UA and Dark-fired his proxy'ed butt, so no chance of seeing that guy in action either. Various Immortals get shanked after Denny puts Mortality on them, but one remains in contesting range of the flag.

On the right side, the Soulhunters see a nice line of croaks in the water, and after getting Ghost Walk, they charge in wiping out most of the unit. This is a placement lesson I seem reluctant to learn. The unit breaks, reminding me of the discussion as to whether to take an Extoller vs the Taskmaster. Le sigh. Wrongeye and Snapjaw advance forward, looking cool.

Skorne turn 3, and Vengeance moves allow the four remaining Immortals to cricket-bat  Nyss and Blood Witches. Carnivore is paying off. They subsequently finish off the Nyss, with some help from the charging Ancestral Guardian who also goes B2B with the flag. The Sentinels try to get the drop on Darryl, able to arcing fire over Denny, and de-horse him (DARRRRYYYYLLLLLL). Everything else pisses about, solitary Croak fails to rally, so Rasheth burns him as an arc-node to spite him. Tubbo also feats, and Beast Handlers run interference because reasons.

CPs: Skorne -1, Cryx - 0
Soulhunters merk the beast handlers converting them into tasty-tasty souls. Wrongeye takes a point of damage to B2B the flag. Denny 3 flaps over to the Ancestral Guardian, taking ineffectual free-strikes, and stabs fools. She Mortalities the right Sentinel and Snapjaw has a go at om-noming him. Under the feat and the Swarm animus, the Sentinel is barely tickled. Withershadow, Darryl and others put the kaibosh on the rest of the Immortals.

CPs: Skorne - 1, Cryx - 1

We chat for a bit about my options and it seems assassination is my best option. I start with Rasheth as my turn rides on him getting Bloodmark off, so him hugs the building more to block LOS from Denny and arcs through Zaadesh to stick the spell. From here, its about positioning and stopping push-back from poltergheist: The raider runs so he can stay in melee with Denny, and provide a pocket for Zaadesh to get jammed into. He flies in and scratches Denny for about 6 odd damage. An enraged Sentinel goes in next and drops her down to 5 remaining boxes. I get tunnel-vision at this point and send in the second Sentinel to try and get that last bit of damage onto her. She instead misses her attack and gets bumped back. Better play here would have been to focus his attack(s) onto Admonia, to get Unbinding off the table.

CPs: Skorne - 1, Cryx - 2

I missed out on taking a photo of Cryx turn 4, but the pic above changed little from his turn to mine. Pete tries to setup a Helldiver to fling into Rasheth, and Denny continues jabbing fools, taking a soul from the empty Zaadesh. He checks with me to see what Bloodmark does and takes note that I can kill Denny with the transferred damage, before activating the Withershadow and using them to cast Darkfires to blast apart my last remaining Beast Handler and Extoller. I sit very quietly. He removes the one Sentinel I can transfer to, before moving round and noticing the red Bloodmark token. Bugger. He switches gear, briefly considering if he can nickel-and-dime Rasheth to death without hitting the magical 5 damage I needed to kill him with, but instead decides to jam me up and run the Helldiver to instead block the Sentinel. He ends his turn going to 3 CPs, and come my turn I try to jam my Sentinel with my wild Raider, but I fail to gauge the distances properly. When the ensuing free-strikes take out its mind. my missed attack pushes me out of CC range, and Cryx go to 5 CPs .

Overall, a fun game with a new list produced by the forum community. The list had some decent legs and tools, and even with the inclusion of Zaadesh, it felt like it had options. Got to say the Immortal + Carnivore combo was great. I haven't played that unit all that often, so it was nice to have them accomplish things on the board and get involved. Sentinels did what they do, and even my problems with target-prioritisation, I still felt I got decent work out of them with Rasheth.

Pity about the Extoller UA. And the Scarabs. And my misplaying of the Croaks. And losing. At least I can also point at Pete's lovely bunching of the Nyss, and him forgetting to Unbind Bloodmark. I wasn't totally alone in with my brain-farts.

1 comment: