Showing posts with label Mercs. Show all posts
Showing posts with label Mercs. Show all posts

Wednesday, 5 October 2016

Tournament report dumpipost

Its been a few weeks since I attended Lords of Ruin in Wellington so I better collate my thoughts before the whole event becomes even more of a distant memory. I'll just drop some photos I took, along with my thoughts of my games. The event overall was a straight out hoot, with about 45 attendees, and faced by the ever-effervescent Sean Lincoln and Jimmy Braid. Big ups to those guys, and to the Wellington gaming crew, its always a good time in the capital.

Especially considering how close butts were during the rounds


Overall I felt I had made a sort of break-through during this event, in terms of making plans for my lists and responding to what my opponents dropped into me. I find this kind of funny because a few days before the event I was telling my flatmate how I appraised my ability, where I tend to just throw shit at my opponent, and then work to dig myself out of whatever hole I found myself in.

My first game illustrates my feeling that I had progressed in some way:

Along with a pair of glorious thighs, my opponent Scott Avery sported a pair of Galleons in his own Magnus2 list. Instead of dropping into auto-pilot and sending off my Croes up a flank as per usual, I instead ran them up the middle, pushing a couple into each Galleon to force them to trample should they wish to advance further up the field. I was almost undone when Scott's Orin Midwinter tried to zap the butt of one Galleon, but he missed on a double 1, so yeah. Dice. From there I was able to take off one Galleon, and after a small to-and-fro I got a bead on the enemy warcaster with a Renegade rocket and Harlen Versh ended it.

My next game was into Chris Ford, who dropped Ossyan into my Thexus list. No photos to document the exchange, but I wrangled a scenario win in Outlast, feating to push models out of zones, tying up his troops with ambushing drudges, and slamming jacks around etc. He tried for an assassination attempt, getting dangerously close to ending Thexus with arced spell nukes into Thexus, but otherwise the amount of control and dude-swarm I had him stitched up.


The third round was against one of the local PGs Chris Otton, bringing his Coven list into Magnus. I got to say that Chris was an absolutely gracious opponent during our game, where it seemed there were instances where he forgot to make certain actions during activations, yet insisted we continue play. Bloody champ. For myself, this game provided me a lesson on threat ranges and scenario, where I wanted to remain out of range of an Infernal-Machine'd Kraken, but threaten the central flag on Incursion. With the Coven's feat denying LOS too, I wanted to make sure I could contest the flags, stay out of threat ranges, but also ensure that I had a walking threat into whatever he would send into to either claim the flag or contest it. Above, you can see Chris has pushed his Kraken into the Mangler I dangled out as bait, but forgot to feat afterwards allowing me to trade up significantly.

Day 2 and round 4 saw Richard drop Sorscha1. Below you can see where I got to, having cleared the zone on Recon, and have feated to prevent the juggernaut and iron fangs from coming into the zone. Richard spent some time figuring out how to draw a bead on Magnus, as assassination was his only out. After failing that, Richard only had 5 available Winterguard to rush the zone, which all got stomped on.

Round 5 was where all sense decided to leave me. I drew against Nikola, and as soon as he started describing what he needed to drop into me, and what I in turn had to drop into him. I had no clue. I pretty much followed what he said like some sort of Moccachino Pied Piper. I dropped Thexus, pushed my models forward without any real thought, and proceeded to get pulled apart by Nikola's Kallus list

I've included an obligatory photo to document my shame, and to remind myself of these instances where my thinking seizes up. Its happened a few times in the past, though this is the first time I really recognised it as it happened, so this is something to continue to reflect upon.

With my chances of taking first place being dashed (gratz to Peter Williamski taking first, and one-listing the whole event with Gorten), I was paired against Adam Oakson, one of Christchurch's brightest and finest. The match up was Vlad1 vs Magnus in Take and Hold. Here my brain decided to kick back in. Sort of. We started with mandatory running up the board on the first turn, and I measured to remain out of the 12" of Behemoth and one of his juggernauts, should be alright, we have the same threat ranges right? Not recognising Vlad has Boundless Charge saw me lose my Mangler and Nomad top of two. However, my feat meant I was able to hold things in place and take pieces back for no reprisal. I also recognised that a cheeky Black Oil from Gorman would also take Adam's battle engine out for a turn. The Croes also got to work chipping away at Adam's Riflecorps and the attrition battle started to swing my way. After I managed to get up on Control Points, and further piece trading, the board was pretty bare,and Vlad started to bully his way into the centre of the table with Blood of Kings up. In the end, Adam decided to push Vlad all the way in, and I was faced with either scoring my last two CPs to win, or live the dream charging Magnus into Vlad's back-arc.

Holy crap that was glorious. Even with Vlad being Def 18 I had 4 dice to hit, 4 to damage, the first attack being armour piercingffffffffuu

That was all a bit gratuitous, so massive thanks to Adam for humouring me in doing this.

And thus concluded my Lord of Ruin. A nice 5-1 run with Mercs. I learnt heaps in my games, and by running different lists and factions. Next, my faction ADHD leads me to Minions, so the next post or two will document my soirees with them. following that, there may need to be further divergences into Cryx again.

Wednesday, 7 September 2016

Oh Lawdy!


Hold on to your booties and ready your eyeholes, I'm writing yet another tournament prep post.
Come next weekend will be what I believe is the 4th annual Lords of Ruin, an annual steamroller event run in our country's great capital Wellington, held in one of its more infamous suburbs; the HUTT.

As the first proper steamroller run in NZ since the release of Warmachine and Hordes aka All New War aka #Mk3years aka #design-space, I wanted to approach things anew with Merca, as mentioned in my previous post. The motivation to pick up Mercs largely stems from my chronic SUSS, combined with paying too much attention to the opinions of podcasters. Particularly the mention of running a Bullet-Dodger Gallant with Magnus2, was all I apparently needed to trade a heap of Skorne for Mercs.

So I started working on practicing some lists, finally settling on the following: Magnus2 with Sylys, Renegade, Gallant, Mangler, Nomad and Vanguard, with Anastasia, Harlen Versh, Gorman, Croe's Cutthroats and Aiyanna + Holt in tow. I've been enjoying the list, with the odd variation here and there like running double Manglers when I hadn't got to the point of having a Gallant model. I've found that the Vanguard also makes a very decent Bullet-Dodger target, and its been fun looking for opportunities to use Magnus' FOECLEAVER X whenever possible, regardless of the usually abysmal consequences. The only real things I found I may want to change in the list, would be to trade out A+H for Eyriss2 and a Gobber Tinker. While she often dies turn 2, I've actually enjoyed running Eyriss2. I can't quite pinpoint her actual function, beyond being a particular type of combat-solo, so I'm keen to play with her some more. The amount of times I've wanted to repair my jacks means the Tinker feels more of a necessity, but there's little fat to trim at the moment, even for 2pts.

Croes just continue to feel like a great unit to occupy board space, disrupt, and act independently of the main force.

Paired with this list, I've chosen Exulon Thexus, running 2x Wreckers, Warden, dos Agitators, double Mind Benders, Mind Slavers, Croes, and Aiyanna + Holt. Yay no character restrictions. This list more floods the table with troops, acting I feel as a good counter to the BG-heavy Magnus list. Having 2 strong control effects in my pairing also feels neat, and the games I've played to date have been rewarding as all heck. The Thexus list chews through my clock like it was a Sunday dinner, and Magnus still feels a tad vulnerable for a caster that plays so far up, but getting in a solid few rounds over this weekend will really put things to the test, and I'm looking forward to it.




Wednesday, 3 June 2015

OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG


I get a child-like glee whenever PP drops reveals.

I guess I should acknowledge this guy too:

Ret caster on a medium base? What a tough guy. Guess its a good thing they spoiled he'd have Martial Discipline on the Primecast; won't trip up on Halbadiers or Mage Hunters.

More relevant to the factions I play is the reveal of the Steelhead Merc, who may find places in Cryx lists if I decided to go down that path. Or heck, even down the Merc path seeing I got the stuff to start in that direction too. Also I was confused looking at the solo with the blue Cygnar armour, thought he was meant for that faction, but now see he's a Thamarite Merc solo rocking about in Cygnar gears.

Cheeky.

EDIT: the Meat Thresher apparently has been revealed too ( ゚ Д゚) WANT

EDIT 2:
GUZZIT