Last night I gave X2 another go with an out of tier list to try on how he would handle things. Bring Big Molik to the table, hoist my Willbreakers, and try out the Arcuarii as the interwebs had nice things to say about them with X2.
For all the good it did me.
How-to-play, a Befuddled guide to Warmahordes.
For the sake of thoroughness, here's the list I brought to the table:
Xerxis, Fury of Halaak
- Basilisk Krea
- Molik Karn
Min Paingiver Beast Handlers
Nikola, cobbled together a pThagrosh list with a Carnivean and Scythean, two Shepards, Warspears, Gatorman Posse, Swordsmen with UA, and Spawning Pot. Maybe there's some other stuff, but I basically looked at this army rush me and my brain just farted. H'ed moved up his infantry to jam the middle of the board, and I just did not know what to do. Mistakes were made, I was unable to properly commit to anything, and the only really cool thing that happened was sending my Despoiler trampling over some Swordsmen and then sprinting off them to plant itself next to the Spawning Pot. Otherwise it wasn't much of a game. On turn 2 I thought I could hurtle Molik into Thagrosh, but the chances of killing him on 3 transfers wasn't great. I was also of the frame of mind that it would not have made for that great a game, gunning for assassination that early.
But gunning for that would have made for a more interesting game; Committing to that would have put pressure on Nikola to respond, to put his beasts into Molik, which reliably would have been just the Scythean. Moving my force over to that side would have also mitigated the advantage he had in numbers. I even had a Void Spirit squatting in the zone I could forget about, meaning he was unable to score. So why didn't I just do this?
Well part of it was the afore-mentioned brain fart. Another thing I've identified is how I approach this game psychosocially.
How-to-social, another Befuddled guide.
This is something that I've been mulling over for a while. A big component of playing this game is the interaction you have with the opponent across the table from you. Generally they will be friends or associates, particularly considering how small the New Zealand gaming population is, and even if they aren't there are personal and social reasons for both people to have a good time. However, when I consider the other person's enjoyment of the game I tend to make dumb decisions. In the past Nikola had discussed how he hated going for assassinations, or being cornered into attempting one, because he felt it short-changed his opponent of the gaming experience. That idea was running through my head as I decided not to pinball Molik Karn towards Thagrosh. I thought attempting this would cheat us of a 'proper' game. Instead it was a non game anyways.
Not wanting to short change people has also manifested itself in my list building; I've used casters I'm not comfortable with, and built lists that were 'interesting' not because I necessarily saw some strength in their use or had a particular match up in mind that needed to be answered to, but because of some sort of stupid desire to be a snowflake with different lists. I wanted to be seen as not just relying on the tried-and-true power options. To date I think I've played two games with Gaspy2, not really liking the experience, but also wanting to avoid being just another fucking Cryx player. There's also the trap I fell into of following so-called internet wisdom on how to use and build WM/H armies, and example which can be seen in my inclusion of the Arcuarii in this list. One guy in one forum thread some where said they were awesome, and I used them expecting too much from them. Not saying they don't have game, I just would have preferred other options I have initially considered for the list. I also don't want to imply that following the example of other players around the world is a bad idea either, but that I have been to caught up in other's opinions, often for the sake of my own.