Showing posts with label Circle Orboros. Show all posts
Showing posts with label Circle Orboros. Show all posts

Monday, 16 February 2015

M3G4 B4TTTLLZ!!!11! 200pt throwdown

After a couple of years collecting warmahordes, you tend to find you've amassed quite a few models. Particularly as this hobby lends itself to a certainly sort of OCD-level-got-to-collect-them-all mentality. While running 50pt games is the norm in NZ, often times I get the itch to scratch two 'casters/'locks together to see what happens. Probably a hangover from my old 40k days.

So every once in a while, Luke likes to challenge someone to a large 100+ points game, so people have a chance to get all their toys out. Now that I pause to think about it, he's the only I know that bothers to rabble-rouse people into playing games of this size. With the space that I have and still being relatively care-free (fingers crossed that doesn't change too drastically once my internship starts), I should be able to hustle some others into playing a massive meat-grinder.
I understand people's hesitance to take this on though. For many, the appeal of WM/H is that the game actually can be played within a couple of hours, a time allotment that people can generally organise around. Playing these games really does require the sacrifice of a good chunk of the day, as well as a fair amount of patience to wait on your opponent during their turns. But with a bit of organisation and discussion between the two players, there's no reason this can't work.

blargh

The lists are long rambling documents that I won't bother recounting here; you can probably gauge what we had by examining the photo above. Basically we chucked in everything we could stuff into 200pts, and our Warlock choices were pMorvhanna, eKaya, Kromac, and Bradigus for Luke, and Rasheth, Zaal, pMakeda, and eXerxis for moi. Initially, Luke wanted to try play a 150pt game, but I think he hadn't realised how many Skorne models I had squirreled away. And placing the lion's share of my models into a 7" deployment zone highlighted a quality of the Skorne faction; our dearth of Advance-Deploy models. I had to mush everything in there and account for potential traffic jamming. A problem not shared by the opposing Circle force. While we could have played on a larger table, I don't believe this has actually ever really been a problem in previous high-point games. There's actually a sort of simple elegance to how the forces tend to establish themselves into different waves that you send in, rather than peeling off warlocks away from the conflict and essentially having to just play 4 regular 50pt games simultaneously.

Anyways; we agreed on an amended version of Outflank for the scenario, where we could only score 1CP per turn max, for dominating the zones. We started with a 3hr deathclock each, but that graduated to a 4hr deathclock during the course of the game. Setting that time limit is important, else we could play on into the night quite easily. There was just so much shit going on. From the relative orderliness of the above photo, things descended into a messy mash of troops scrambling through rift templates and druid clouds, Circle beasts yo-yo-ing around, and the Skorne military complex slowly trundling forward.

Having pushed up into the middle I thought it was a good time to pop Makeda's feat.
I netted a grand total of two Nihilators to bring back  
ಠ_ಠ 

You notice that wee under-coated Nihilator in the foreground? 
They need to label some sort of disorder for warmachine players 
who forget to move models turn-after-turn.

More photos and Luke's synopsis of the game can be watched on the youtubes here. I recommend losing yourself in the smooth silky tones of the VaulSC commentary. Go chuck that stuff into your earholes.

Instead of running through a blow-by-blow of the game, I'll just share some highlights and observations. I'm also reusing Luke's photos that he has posted elsewhere, mainly as ways to illustrate the clutch moments of the game, as well as to actually have pics of models from my actual games for once.

Anywho; highlights.

  • Probably old hat for everyone else, but Regrowth on Zombified Bloodtrackers is fucking obscene. Those ladies were responsible for eroding my left flank, and got so much work done. I think by the end they were back to full strength, sans Nuala. Nuts. I would have thought that alone would be reason enough to use Morvhanna1.
  • Even without the Sentry Stone bullshit of the Bradigus tier, that boy still has a decent denial game; in the instance there isn't easy access to pathfinder, Rifts can really shut units down.
  • Remembering your medium based models block LOS from your Gargantuan to small based models is a thing. Also making sure you examine the board to see if there's other targets of opportunity helps. Still the Mammoth got to gat some fools. I'm loving that model more every day.
  • My Mammoth getting stalled by a Muzzle from Kaya, plinking him for a point despite having Inviolable Resolve on him and being at ARM22. hmph.
  • Xerxis feat is pretty ridiculous at this level. I popped it in a turn I though I needed to grind things down a bit, so it wasn't like it was used totally optimally, but it still accounted for a lot of stray shots to hit things they had no right hitting and damaging. I think I also got the chance to "choose which dice to discard" in cases where my own Nihilators missed their mates in the middle of berserking.
  • Once Makeda's feat was done, Stalkers with Blessed mowed through the Cetrati like they were nothing. Not really used to that :s
  • More love to the Gatorman Bokur and Swamp Shamblers. Chucking Ignite onto him, Pain-Driving the unit and slapping on a Blood Mark (arc-ed through the Bokur no less), saw the end to Megalith, in revenge for the Circle heavy fisting Tiberion from behind. After Tibbers had bonked both a Wold Guardian and Wold Warden. Such trade. Much exchange. wow.
Tibbers just after bopping a Wold, but before the Megalith MegafistingTM.
  • Bradigus' sweet moves to slam Molik back and open a landing zone for the Wold Wrath to put an end to his shenanigans. That'll serve me to get excited maxing him out on attacks, and forget Fate Walker.
  • Mammoth getting revenge for Molik, netting himself a Stalker, Celestial Fulcrim, and the Wold Wrath, under both Rasheth's and Zaal's feat. I forget the Mammoth has Assault yet again. Note to self; Zaal's feat is as nuts as you can imagine at this points level.

  • I try to pull off the Krea assault on Ghetorix, having her flank with the Drake under Zaal's feat. That flops spectacularly. Kreas now join Gladiators as being the most over-rated beasts in the Skorne stable. At least the Gladiator redeemed itself by pummeling Ghetorix into the dirt.
  • Kromac gets Blessed and charges a Defender's Warded Makeda I had stupidly moved up for no good reason. He hacks into her with reckless abandon, and with no transfer targets and with DW ignored, the Skorne empire loses its Big Cheese. Whoops.
Sorry guys, the invasion is cancelled.
  • In retaliation, Rasheth pops Paralytic Aura, moves into range of Kromac, and sticks him with a Blood Mark, leaving Xerxis to go to town him. A knockdown impact attack and two initials gets it done.

  • Stacking feats is fun.  
That last note deserves a bit more discussion; If you've watched the video, Luke discusses how this match up wasn't very balanced in terms of Warlock-choice. We tried to mitigate this, where we went through a process of sharing our lists before hand and gauging what sort of game we wanted to play with our respective forces. We either didn't have the foresight, or didn't actually examine closely enough our choices to actually realise what they brought to the table. On his side, he had feats with rather mild movement or denial effects at best. On my side I had feats that stacked hitting accuracy and power, and played into the Skorne attrition game of taking a hit and hitting back harder. This is a format where I guess the latter approach shines as well, something that is making me consider Skorne's relevance at events such as Iron Gauntlet; 75pts for a Zaal or eXerxis list? mmmmmmmmm. NZ pls haz IG and Masters ADR. I digress: the point on our caster-choices shows the importance of communication and openness in approaching games of this size. 

Ultimately, I lost the game when I clocked out. My 4 hour timer was up, it was around 7 at night, and we had been at it for about 7 hours and change. However, I was up several control points and was definitely up attritionally. A lot of fruity stuff had happened throughout the game, and I guess that's the point of it all. Afterwards, Luke and I had another discussion about how playing like this will benefit from having several win conditions to simultaneously work towards, instead of just winning by whoever hits a particular win condition first. Instead of waiting for someone to score their 5th CP, or for their clock to run out, you just time the game, and at the end tally up all those points. It still gives the game a direction, and moves the action into the center of the table, but takes the pressure off trying to 'win'. Hard, competitive win factors mean little in this context, when all you're doing is taking all your models out for a spin, and to spend a day with a pal.


Ahhh bromance <3.

Wednesday, 11 February 2015

Bradinerf

You just had to ruin it for everyone else, didn't you Brad?



Well that was weird; I post about my first game against Bradigus, and then the next morning the entire Circle faction takes a flick to the nuts with a new restriction to the shifting stones.

For those that haven't accessed the errata document yet, you can find it here.

The change to only one teleport per model is making me a lot more excited and happy than I would have expected. The whole thing was a surprise to awake to I guess, and that it applies to more than just the problem Bradigus posed makes me even more giggly. Part of that is being an outsider looking in, anticipating an onslaught of discussion and opinions, ranging across the spectrum of chicken-little doom-and-gloom, to attempts of cautious optimism and rationalism. This is something that has been dropped into the laps of Circle players worldwide, and it will be interesting to see just WHAT the actual impact on people's games will be.

One thing that potentially could happen is that Circle players leave the game en masse. This is just a consideration I have in light of how people leave the GW systems on a regular basis due to rules changes and other things. I doubt this will happen, but is an outcome I entertain. Comparing the trends and precedents established by the players of other systems I also find interesting to consider as it again reminds me why I play this game in favour of others.

Now Privateer Press give eMorghul his feat back plz k thnx ^_^

Wednesday, 10 December 2014

Got Game? Part 3

It's been a couple of days since my last two posts discussing the lists that I feel comfortable playing, and deconstructing the components of those experiences. Since then I've had a couple of games where I've tried to implement the points I've made of considering how an army list should inform how you deploy your force, which then dictates a certain sequence of events on the first turn(s).

No more just wandering aimlessly into the middle of the board any more.


The first game was against Nikola. He'd been bugging the night before to suck it up and run a Fist of Halaak list, so I cobbled together the models that I had to build this:

Tyrant Xerxis 
- Molik Karn
- Tiberion
Max Cataphract Cetrati 
Max Cataphract Incindiarii 
Min Cataphract Arcuarii
Min Cataphract Arcuarii
Tyrant Commander & Standard Bearer - Tyrant and Standard: 3
Min Paingiver Beast Handlers - Leader & 3 Grunts: 2

Nikola dropped Kreoss 3, with a Devout, Max Venga boys1, Max Zealots with UA, Max Errants with UA, Max Temple Guard with UA, Nicia, Aiyana and Holt, action Saxon and eEiryss.

To describe the deployment of my list is probably stating the obvious. But I want to detail it some what here to be able to break things down and see what worked; Xerxis centrally with his beasts and the Cetratii, Incindiarii on his left (deployed some what centrally), and the Acuarii units plonked on either flank. I had to work with what I got, so this is a some what suboptimal FoH list. Skorne's two heavy hitters are in there because YOLO. The first turn plan? Well I went second, so move Xerxis up in a shield-walled Cetratii brick that has Defenders Ward on them, beasts hang back in counter-charging positions, and the other units saunter up the sides, take pop shots, and start toe-ing the zones (we were playing Outflank).

So all this is very straight forward - in the last posts I talked about how forgiving my Terminus and Mordikaar lists are, and so was this. Having all that beef on the table allowed me to soak charges, and then grind down all the dudes sent to engage me. Nikola was able to gain 3 control points on one turn, clearing out the few Acuarii I sent in to contest, but the required him to commit Kreoss who then got whack-a-moled by Tiberion. I guess I can say the plan worked, and played to the strengths of the list, and that this match up was a favourable one due to a lack of heavy hitters in Nikola's list. If he did play Kreoss 3 in tier and had more Vengas I think we'd be singing a pretty different tune.

Just fucking do it Nikola

But for myself and this list? Looks like I'm going to run Fist of Halaak at Valleycon. With that in mind, would I change anything? Heck yeah, first of all I'll be getting more Incindiarii, to at least get another min unit in there. There's a reason why there's doubles of them in people's lists and that they deploy on the flanks - having those AOEs bullying people's troops and having them cover the board is pretty damn special. I also don't think I need beasts as ruthless as Molik Karn AND Tiberion, so I'm playing around with using maybe a Gladiator + Archidon or Gladiator + Molik package instead. The battle plan will change too; I wasn't playing to the scenario very well, and I'm thinking that committing to one zone may have made for a different game, instead of what I did which was to move up the middle and try and contest both. Starting second would give me the freedom to decide which one of Nikola's flanks needed to go first, and I should remember that these are options I need to consider.

In order to further analyse my play I also had a game yesterday morning against Greg Fitchew, an old gaming opponent, and one of the guys responsible for dragging my sorry ass to WM/H from the doldrums of GW games. I thought I'd take the Xerxis 2 list that I wrote about here and utilise the game plan of working a flank to setup favourable trades for X2 and his beasts.

Well Greg put down a list that does a good job of shutting down mine; eMorvhanna with double Stalkers, and a bunch of dudes. THANKS FITCHEW -_-
Don't even trust them for a second

Nah, I enjoyed myself and the game gave me a chance to see if I really could break things down the game into a smaller engagement on my terms. I started to do this in the game but really should have committed to a more drastic flanking maneuver. Instead I gave up Tiberion when I forget about the Hunter's Mark from the Blackclad, and things kind of spiraled down from there when I changed tack and moved back into the middle of the board with a series of failed charges and what not. It was still a fun game where I learnt a bit more about threat ranges, and had the time to work through the variety of stunts you can pull with a Warlock like Xerxis2. I now know that his tier 2 benefit actually DOES allow battle engines to redeploy, so moving big X from the middle to a flank is just magic. I'll making sure I use this next time, I really think this is a powerful tool, especially due to trickiness I've had lately moving around Xerxis' base.

It's also Thursday night, so that means gaming night in our little neck of the woods. I'm considering giving the Skorne a wee rest and maybe bringing a Scaverous tier list out for a spin. Or maybe that Rasheth Chain-gang list I really should get around to practicing. Bah


1 I mean Vengers, if anyone doesn't get it.