Showing posts with label Battlecry. Show all posts
Showing posts with label Battlecry. Show all posts

Wednesday, 25 February 2015

Battlecrying

Oh the humanity. I yet again wallow around in the midfield standings of an event, having only clocked 2 wins and 2 losses at the recent one-dayer at Battlecry. Yet, I'm not as frustrated with myself as I may have been previously, and part of that is identifying where things went wrong (the greater part was actually having pretty decent games, even when I was busy sabotaging myself or getting my shit pushed in). A series of hurdles and handicaps tripped me up leading up to and during the day, and while it might not be entertaining reading the reflections of a middle-road drop out, that's all I got. Go here if you want to read accounts of someone who plays proficiently and who podiums.

So my first issue; I scuttled myself in list creation. Instead of working on the Skorne pairing I have harped about previously, I worked myself in to a bit of a confused position where I wanted to try out an eXerxis list that I had been mulling over, and then the announcement was made to make the painting comp based off a single warbeast/jack. so I wanted to parade around my freshly painted Mammoth.

This meant I had backed myself into a bit of a corner; I had one list I was experimenting with, with another list that was built around a Gargantuan, that some how ended up being my general drop due to some malfunction in my thinking. Taking the Mammoth, I tried to build a shooty-bricky pXerxis list, adding to the durability of the mammoth with defensive buffs, and bringing the guns to deal with multiple troops with AOEs and what not. Its a list that has some legs, but there were instances where it got completely rolled, and I don't think the eXerxis list would have faired much better either. Yet I still ended up with a bit of a dud pairing going into Battlecry, all because of experimenting and wanting to win a painting comp.

At least I got the painting prize ¯\_(ツ)_/¯

oh mammoth <3

The games I lost at Battlecry were both with pXerxis. First, I had to grind through the eGaspy gauntlet. things pretty much went as expected, with me bricking up out of fear of all the weapon-masters heading my way, while Peter hunter danced gaspy around the board claiming CPs. I had fun with my first ever swipe though, claiming something like 7 Bane Knights before gaspy feated them all back and turned the mammoth into a red smear. 

thug

I brought a knife to a gun fight, and paid for it. ELich is still the bees knees, surprise surprise.

My other loss I will attribute to two big mistakes I made; 1) pushing my Raider too far forward and losing him trivially, and 2) herpa-derping my Mammoth into a charge it never had. If I had done either of those things differently, the game would be a totally different mess. As it was, my opponent Chris capitalized masterfully on my mistakes and managed to get a bead onto Xerxis, popping him with two weapon master shots. Well done sir.

gangs

But something I wasn't expecting came out of the experimentation; I began looking at my eXerxis list to replace my pXerxis list, and pair with Mordikaar. Part of this is the rose-tinted glow I got winning the games I did with him. Another part of that is how I've been discussing and building the list with him for a couple of weeks now, and I feel things are now in a space where I can field him confidently.

This also excites me as my opinion on this guy has changed yet again, from initially being excited, to being totally ambivalent and actually quite bummed out about to the guy, to now feeling again he has a decent game. eXerxis is warlock I feel I am fleshing out well, and its through collusion with friends and my own design, not just conforming to some net-list.

The list as it stands looks like this:
Xerxis, Fury of Halaak 
- Molik Karn 
- Archidon 
- Cyclops Brute 
- Cyclops Brute
- Cyclops Brute 
- Cyclops Shaman 

Extoller Soulward 
Mortitheurge Willbreaker 
Mortitheurge Willbreaker 
Orin Midwinter, Rogue Inquisitor 
Tyrant Rhadeim 

Min Paingiver Beast Handlers 
Min Paingiver Beast Handlers 

The idea is a to have a mobile battlegroup that darts in and out, chipping away at key pieces till its time to go all in on the feat. I keep saying that I got the idea for this after watching people play Vayl, so the idea was to replicate a part of that plan. It also is my answer to the Bradigus question. It so happens that the eXerxis games at battle cry were against these two warlocks, and the list performed well. Against Brad, it was a matter of knocking out stones and Woldwatchers, till Molik drew a bead on Bradigus. Against Vayl, the key moment for me was when I managed to get off a Stranglehold against a threatening Angelius, allowing me to comfortably setup my board position from that point forward. Yo-yoing beasts around the board is fun, and I feel the list is in a solid space at the moment. There will need to be more practice, but the list is so damn fun to wrap my head around. Mordikaar also feels like a nice drop to off-set eXerxis' weaknesses, where he can cover the cryx/troop spam scenarios. I initially thought eXerxis wouldn't have the punch needed to break armour, but my thoughts on that are changing now.

Coming out of Battlecry, I definitely didn't have the outcome I was hoping for. But I'm pretty excited moving forward with what I've learnt over the last couple of weeks. 

Before signing off, big ups to Daryl P for putting on Battlecry and organising things so 25 man-children could spend a Sunday pushing dollies about. Good fucking show champ. Also congrats to Luke Brimblecombe, Nikola Jaksic, and David Stent for coming first, second and third respectively. 


Wednesday, 11 February 2015

Biting off more than you can chew is actually ok, so long as you have a plate to spit the excess on to.

I should know, I eat a lot of noodles. I've also decided to take on what I guess was my first actual commission painting job, getting Nikola's Legion up to scratch. So far I've managed to nut off the cavalry solo, eVayl, a Naga and Zuriel, and am still deciding whether I'm getting horror flashbacks from when I painted my old Tyranid army, or nestling into the groove of painting flesh and chitin once more.

I actually am enjoying this, and ironically, it's motivated me to paint more of my own models. I've been chipping away at my Mammoth on the side. After almost a year and a half sitting around looking like a brown turd, I've done enough where I'm just finishing off some detailing.

Though finishing off detailing on a Mammoth is pretty much the lion's share of the work, I'm realising. Anyways, I'm going to bring that bad boy with me to Battlecry in a couple of week's time. I've decided to take a rather casual approach to what lists I want to bring, which may very well lead to me being frustrated and annoyed at my army being shit. But I really want to do pXerxis with Mammoth and get that fat bubba to ARM24 (or effective 26 vs Hordes with the Agoniser).

squeee!


Speaking of Gargantuans, how about that Templecon eh? New Colossals eh? I was initially stoked at the announcement, the idea of expanding the range of these big models appeals to me, even if it takes me a year and half to paint the fucking things (I'll get to my Kraken too, I promise). People started theorising pretty quickly about the impact these new models will have, the sort of power they may bring, and then what the projected benefits/cons would be. And in general, people seem to be rather skeptical, or maybe erring on the side of caution. Podcast discussion has touched on what happens to the game when you just have so much focus on these large, lumpy pieces that are hard to remove, and how this may skew things away from the all the infantry choices in the game. Others have discussed that in light of the strength of some of the other Colossals, this new wave may be largely underwhelming. While these opinions have coloured my own thoughts. I think I remain optimistic overall,. There's so little information to go on at this juncture.

But Battlecry! I'm getting excited again, because my second list is actually going to be eXerxis - I've fallen in love with that big lug all over again. After getting over my initial grumbling over him I think I've cracked him. This may be blindingly obvious to others, so please bear with me. I tried building lists with a bunch of shooting that would leverage off his feat, thinking that infantry were probably the answer for eXerxis. But watching games people played with eVayl, I got the idea I could mimic part of her game-plan; the whole hit and run, refuge thing. So I built a list with as many light cyclops beasts as I could have, and that seems to be a decent start. There's been a bit of talk from an Aussie Skorne player, David Potts, about his appreciation of a package of 3 Cyclops Brutes in a range of lists. The defensive stats of these 5pt guys, along with shield-guard, is pretty impressive for such expendable pieces. With Xerxis I put them to work, running all over the show at SPD8. along with the Archidon and Molik Karn, I have movement jank a plenty, and being in that mind-set more than anything else has made me happy to play him. Recognising that I had pigeon-holed a particular play-style with Skorne, based around a powerful counter-punch, meant that it was my thinking that had to change when using eXerxis.

Outside of that, matchups are certainly another thing to gauge. I haven't figured out how he handles infantry screens all that well at this stage, having just come home from a game against Luke Harvey's Issyria. I don't feel confident in this matchup and him getting the first turn sealed the deal. But I still learnt from the experience, both realising that I would probably have gone to my other list in the case of the Retribution match up, or what committed differently if I was to play the game again. On the flipside to all this, I had my first game against Bradigus today as well, and felt confident enough about the match up. I still got assassinated to fuck, but it certainly wasn't as lop-sided as I thought. Just need to shuffle a few things around to get that second Extoller in there.

Saturday, 27 December 2014

Got Game? Pt.4 - dance partners

Sweet jangoes, but do I love the formats for Warmachine/Hordes events. The simple matter of having at least two lists that you can use over the course of your games simply blew my mind when I first made the transition from 40K - it was such a simply allowance, that enabled players so much freedom in list creation, as well as adding an additional layer to the game in the form of list-chicken with your opponents. Varying points levels, formats, and all the varied types of events that you can play (Who's the Boss, Foodmachine, Beermachine, Spell Draft, and I'm sure the list goes on), the game is constantly encouraging players to switch things up. And not just necessarily with how they build their lists, but also how they play.

Or at least, that's what it feels like here in New Zealand. I rarely see the players here necessarily relying on net-lists exclusively. There's the odd person (myself included) who may copy the typical eGaspy or Kromac or eGrissel Meat Mountain list as seen internationally, but that tends to be the exception, not the norm.

ugh trolls so meaty, so miserable

That aside, a big part of this game for me extends beyond the development of a single list and game plan, but to how I will pair my lists to elicit favourable matchups at events. Obviously, this is more important for competitive events. WM/H is still played as a more casual, bung everything together affair with friends on a lazy afternoon. But for myself, playing competitively is a very important part of this game. Even the casual games I play I have a default attitude that this is practice for a more competitive setting. 

So, list pairings. To date, the WM/H events I've attended in New Zealand have been two-list affairs. The points levels may vary, but two lists makes things easy for most contenders to travel with, and prepare for most match ups. I had some difficulty deciding my list-pairings. Initially, this was due to lack of models, but I don't have that excuse now - I've just been playing and buying models without fully considering how particular pieces will sit in concordance to two-list events. There were vague ideas that I could build one army that could deal with a high armour skew. Or for masses of infantry. What if someone skews for stealth? Or incorporeal? Gunline? Control casters? Or build something to deal with Cryx. But I was playing Cryx, so what should I do then? Guh.

To give an example of how I used to approach list pairings, I'll use my Terminus and pDeneghra pairing. The Terminus list I explained at length in a previous post here, and was designed to be my main list. I wanted to use that list, with the plan as explained by Lamaron, but I didn't know what to pair Terminus with. I decided on Deneghra for no other reason than people complaining about how nuts she was. I did not know what would be a bad match up for Terminus, or in what situation I'd prefer to use pDenny over Big T. And part of the problem I had going into this was thinking I had to develop both lists to be of equivalent strength. There was no real plan beyond that as to how the lists would even compliment each other; just build them to stand on their own and have at it. At this point I had tried to figure this stuff out predominantly by myself, looking at the odd forum post, but not really consulting the local players here.

Since then I've realised designing a list pairing also requires a type of focus. Where building a single list means assembling units to compliment and synergise with one another to achieve particular in-game goals, design of a list pairing has to step back and consider a series of games and potential match-ups. If you have only one list you try to account for that as best as possible. this was the attitude I had coming from 40K. Listening to an interview with Will Pagani describe his list design where he built an 'off' list to directly address the weaknesses of his main list. And it is this concept of having a 'main' list that I had been missing; make one list that you will generally use against the majority of games, where the 'off' list would be designed to counter those bad match ups.

With my main Terminus list in mind, how would I do things differently now? Speed seems to be a problem. Terminus has a decent threat range, facilitated by the presence of Darragh and Madelyn. Canny opponents have targeted them early in the game due to how they add to Big T's game. The other units in the list also have quite predictable threat ranges. From my perspective, Terminus will have some trouble dealing with control-casters, the likes of the Haleys, eDenny, and Harbinger to an extent. Also MMM Troll styled lists will give Terminus issues with the difficulty getting souls off multi-wound models and the lack of decent landing zones to place Big T. Its not that he doesn't have game in these matchups, but I feel this is where considering building a second list specifically to cater to these issues takes advantage of two-list formats.

Instead of pDenny, I reckon eDenny would be better suited in this pairing. Really, I'm of the opinion that on the surface level they're both damn good to counter issues of speed and control. But eDenny has a better feat for pinning models in place. Around her I'd want to develop a list that uses the fastest units in Cryx; Soulhunters, Bane Riders, Satyxis Raiders and Witches. For 'jacks I'm thinking Nightmare (he'd actually be the slowest thing in the list, outside of Prey buffs), or Deathjack for giggles, maybe a couple of arc nodes, points allowing. A further bonus to this pairing is the lack of character cross-over between the lists. Darragh Wrathe aside, eDenny doesn't want any of the characters Terminus demands. I could even switch things up, consider the eDenny list as my primary list, and consider how Terminus will serve as an off-list; eDenny doesn't like getting caught out by sneaky spell assassinations or getting shot to shit, things Terminus typically looks at and laughs.

shooting?

With Valleycon fast approaching I'm going to have to figure out what my second list is going to be. Writing this post is partly me figuring out my process of choosing who will compliment my main list. It should be obvious by now that I'm going with a version of pXerxis and the Fist of  Halaak. The list is solid, has multiple tools to deal with multiple match ups (particularly tier match ups), and should be forgiving enough for those opponents I'm unfamiliar with. What are the FoH's weaknesses then? Well, maybe speed and control again? Getting jammed or locked in place, not having the threat ranges to take out pieces that can yo-yo into my lines. But this is tricky, because Skorne doesn't really have any solutions for this. Or at least any solutions that are necessarily better than what the FoH has; absorb the hits, then hit back harder...

Obviously the solution to my problems is blind optimism, 
while everyone else looks on in horror. Thanks Coach.

I've tried out Zaal, eXerxis and Rasheth tier lists, and to date nothing is sitting well with me. I've chronicled my games with the former two, and recently I played a game into Matt Bissel's eBorka with a Rasheth Chain Gang list, and was left wanting. It's not that the list was necessarily terrible, it just didn't feel exciting to play. Overall, the lists I've tried haven't performed all that well, and there were no situations where I thought I would prefer to use those lists over FoH. This tier restriction is really doing my head in.

For now I'm going to and idea that Mr Bissel pitched to me a while back, but I've been hesitant to follow up on: a pMorghul Big Game Hunters tier list. On paper there's a bunch of stuff there to make a fun beast heavy Skorne list; extended deployment range, free pathfinder, points reduction on titans.. My main reservation was needing two units of Arcuarii to get to the later tier levels. I wasn't ever planning on having two units of those guys for anything else, but running Fist of Halaak means I'll be using two min units now. So that argument kind of goes out the window now.

From here I'll be playing around with the list and giving it a go. Going back to my other posts on list construction posts, I think I'll have something developed that has a very straight forward game plan in mind - speed up the table, form a bunker around Morghul and feat. Stop any sort of reprisal with the feat and have a bunch of melee beasts ready to wreck face. This sort of dictates the type of match-ups I'll drop this list into; Beast and warjack heavy lists. I'll give it a go, I do like playing with pMorgs.

Moving on through the calender year, we're blessed here in NZ to have a bunch more events; February has a one-dayer run by Big Daryl Painter at the weekend nerd-fest Battlecry, with a simple 4 round, 2 list format. This is where I'll have the chance to fall back in to the warm and comfortable embrace of Mordikaar.

always Mordikaar, always <3

My list choice here feels so damn easy; Mordikaar happily goes into being my Cryx drop and facing down a bunch of other lists too. The only real issue would be heavy armour skews, or MMM style lists. Enter pXerxis, who will happily cover those match ups all day, every day.

From there, the Ides of March is next. At this stage I'm sure it will look like I'll run the same pairing. There will obviously be the need to see how it performs and if there are any glaring holes in my plans that need attention. But come April is the Auckland Open, and the first 3-list event I'll have attended. This is where I can see the ranged Skorne gunline lists coming in to play. so far, I've played it with Rasheth, and had good fun. I reckon the ranged game Skorne can bring presents an interesting question to opponents, even with out the Aradus Sentinel being available. I know they will swiftly be incorporated in a bunch of my lists once they come out. I will also have to consider how this type of list sits with the other two. And which warlock will even drive the list best. Currently Rasheth, eHexeris and eXerxis all look to be likely candidates.

Another part of the whole list selection and pairing game that I haven't discussed is the whole Divide and Conquer element that is often present at these events. I've already rambled long enough about this topic, but this element will probably feature in several of these events. In which case, I need to manage my match ups and try to build the lists to stand on their own as best as possible. I think I can do that, but this 3 list thingy happening April will be the real challenge.